Pntix / Work / KEMET: The Last Signal
KEMET: The Last Signal. A co-op open-world survival game set in a post-collapse Egypt.
KEMET is a host-authoritative co-op survival game for up to four players. The world is a hand-crafted open county — roads, towns, forests, ruins — built from the ground up. Players scavenge, craft, and navigate a branching story that changes depending on what they choose to survive.
01 One county, built to walk through
Every building in KEMET is enterable. Towns have real street layouts: blocks, alleys, mixed building heights, distinct neighbourhoods. The map is not a backdrop — it is the game. Loot is scarce by design. Looting a whole town will not feed you for a week.
02 Co-op that does not flatten the experience
Up to four players share a server, but progression stays individual. Blueprints, weapon finds and story decisions are per-player. One person picking up a rifle does not remove it for the others. The host-authoritative architecture keeps state consistent across late joins and reconnects.
03 A story that earns its place
Most survival games bolt a narrative on after the systems are done. KEMET is designed the other way around: the story gates the map. Chapter bosses guard access to harder zones. Key blueprints drop from named enemies. The world does not make sense without the story, and the story does not work without the world.
04 Where it stands
In active development. The foundation map, core systems (loot, crafting, weapons, networking, story) and tooling are being built now. No release date is set. Updates will appear here when there is something worth showing.
05 Working with us on it
KEMET: The Last Signal is our own product, built in-house. If you want something with the same level of craft applied to yours, book a scope call.