GiveawayHub. A free-entry prize draw platform for gaming communities.
The real page, top to bottom. Put your pointer inside the frame and scroll, or grab it and drag. It stays put otherwise.
GiveawayHub lets players earn entry tickets by playing rather than paying, then spend them on draws for game codes, in-game items and hardware. No money touches a draw at any point. That single constraint is what makes it interesting to build: when tickets are free, every incentive points at abuse.
01 The problem with free
Community giveaways usually run on a spreadsheet and a promise. Nobody outside the organiser can tell whether the winner was picked fairly. And once entry is free, a determined user can farm a thousand accounts overnight. The brief was to build a draw a sceptical Discord server would believe in, without asking anyone for a card number.
02 Provably fair, checkable by anyone
Before a draw opens we generate the winning seed and publish its hash. Entries are appended in order. When the ticket cap fills, the seed is revealed, and anyone can recompute the result from the public entry list. The site does not ask to be trusted. It hands out the arithmetic. This is the feature everything else rests on, so it shipped first.
03 Tickets as the only currency
Tickets come from quizzes, small tasks and daily rewards. Outside the platform they are worth nothing. Draws fill to a fixed cap, 1,500 for most and 12,000 for the headline GTA VI pre-order, and they only draw once full. So the odds are printed on the card before you enter. Rate limits, device fingerprinting and a task cool-down stop one person occupying half a draw.
04 Creators run their own draws
Streamers and community owners host giveaways under their own branding, on infrastructure they never have to touch. That turned a single-tenant site into a multi-tenant one. Per-creator permissions, moderation queues, and an audit record for every prize that leaves the system.
05 Interface
Dark by default, because the audience lives in dark clients. The light theme is a real theme, not an inverted afterthought. Every card answers the same four questions in the same order: what is the prize, how full is the draw, what does entry cost, is it verified. Scanning fifty of them stays cheap. Prize art is heavy, so it loads lazily behind a colour-matched placeholder, and the fill bars animate once, on first paint.
06 Where it stands
Live at giveawayhub.org with draws open, a creator marketplace, a supporter tier and a public winners history. We still run it. Releases, moderation tooling, abuse response.
07 Working with us on it
GiveawayHub is not a project we handed over and forgot. We ship to it, watch its logs, and answer for it when something breaks at 2am. If that is the relationship you want with the people who build your product, book a scope call.